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Tides of numenera
Tides of numenera












These same techniques are applied to conversations you have with NPCs as well you might be able to persuade them or trick them or even use your various abilities to get what you need. You might then get a number of options with that object, which result in you choosing a certain path, or you might use force, magic or abilities to shape what happens next. From there, Tides of Numenera puts you into a space, allowing you to move around with the left joystick and select the object you want to examine or person you want to talk to. You get a complex character sheet, with abilities and stats that you can move between might, speed and intelligence. I initially chose the fighting option, as I, for some unknown reason, always seem to do in any RPG. There are basically three classes you can play as, equating to fighting, magic and stealth. As for myself, I love reading all about this sci-fi/fantasy arena and the different strands of complex lore it explores. This is a world of words and if you can’t stand that, then this game might prove problematic for you. Clicking on a piece of random machinery harks a deep description that is more detailed than most scripts from those end of year AAA games. There seems to be no end to the dialogue trees and sub stories as you venture across the world. There seems to be about 15 large sci-fi novels embedded in this game, all with amazing detail, superb characterisation and a wonderfully complex narrative weave. The work the writers have done is incredible and remarkable. This isn’t a bad thing, far from it, but you will spend most of this game reading, rather than getting involved in the thick of the action. The world that Torment creates feels very much like something from an older age of gaming, with its D&D roots, deep lore and roleplaying gameplay. With these choices made you enter into the world and the adventure begins. The game then pushes you through an interesting tutorial, helping you through the storytelling and some multiple choice questions to determine what type of player you will be in the game.

tides of numenera

You start the game hurtling down from space like a shooting star, unsure of how you got here or who you are. You are fleeing an ancient creature of immeasurable power called “The Sorrow”, who hunts the Castoffs of the changing god through time and space.

tides of numenera

You play the role of the Last Castoff, who is a consciousness born into a body of an eons old entity called the Changing God.

tides of numenera

The world it takes place in is Numenera, a tabletop fantasy campaign setting created by Monte Cook. After a massively successful fundraising campaign, this RPG has finally launched on the console to much fan excitement. Torment: Tides of Numenera has been developed by inXile Entertainment and is the spiritual successor to the critically acclaimed 1999 game Planescape: Torment.














Tides of numenera